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Tetris Wouldn't Win at This Gaming Ceremony — An Additional Classification Could Fix That

Each time a prominent honors show approaches, one notices an outcry for the addition of new categories to recognize underappreciated efforts and delight the passions of enthusiasts with niche passions.

My colleague has already made advocating for terror-themed awards. It would be amazing. The same goes for strategy board titles, which is someone's personal cause. However, I must insist when I prioritize just as with other dedicated enthusiasts, I possess a compelling case for why my demand remains most pressing above others. This is the request: There should be an award type for logic-based games.

The Genre Classification Challenge

Categorizing art by genre is not a science; it remains highly personal, and inevitably generate discussions concluding with vague boundaries. This explains why film award organizations steer clear of genre categories. However, it represents a necessary evil in the world of gaming, showing incredible range it's challenging to consider them a single creative category.

To recognize the complete range of achievement in video games to receive acknowledgment, while allowing diverse titles to receive proper recognition, specific award classifications remain vital.

Existing Game Classification System

Prominent interactive entertainment events currently feature award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these award types successfully include a lot of ground, allowing placement for most games within them.

Not so for puzzle games. No suitable classification appears to put them. Examine these examples from outstanding current releases, all very different: structural challenges in a particular game, intense tile-matching of another game, and the sweetly sociological logic puzzles of a third title. Which classification works among existing types? Unfortunately, nowhere.

The Representation Problem

Many instances occur of brilliant puzzle games released every year lacking appropriate categories during gaming ceremonies, except when they manage to fit for categories like Mobile Game, VR/AR Game, or the intensely contested Indie races.

  • An iconic brain-teaser got overlooked in any category during that awards season
  • Another imaginative release received no nominations during that ceremony
  • Popular arranging title received no acknowledgment that year
  • Just some puzzle games barely qualified for small studio or handheld classifications

Importance of Logic Titles

These are often compact experiences, yet the craft behind logic titles carries substantial weight. Famous handheld logic titles stand as most popular titles in the world maintaining this status for many years.

The legendary block-stacking game rivals well-known building titles competing to become most purchased experience; it’s also in the running for best game of all time. Logic titles represent cornerstones within interactive entertainment, and they are in conversation with diverse game types.

The Solution and Justification

Brain-teasers wouldn't encounter such difficulty. You could fill multiple candidates engaging, different, qualified experiences every year with ease — actually, with challenge, since numerous excellent so many good games out.

To emphasize again, these represent titles that otherwise have no home at major gaming awards. Brain-teaser creators are working at the hard edge interactive creation, producing among most fundamental forms of the video game form. Just like movie stunt professionals, they merit acknowledgment. Don't make them wait generations.

The writer

Kevin Rodgers

A motivational writer and life coach who shares uplifting stories and practical advice for personal development.

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